Manar Moursi Website
Design Authors: Manar Moursi and Alia Mortada Supporting Team: Mohamed Rafik and George Talaat
Blue-Black
Rivering Together – Publication
Funeral at the Edge of Drought (WIP)
Blue-Black Liver
Rivering Together – Publication
Funeral at the Edge of Drought (WIP)
Rivering Together – Publication
Summer, God, Rain
Rainbow Moon
Mist Me: Me Mist
Two Stones and Heaven is a Fountain in the Garden of Your Veins
Everything That Remains to be Lived
Dismemberment: Night in Mourning
Rivering Together
Palm Beach
A Light, A Loudspeaker, A Tower
The Loudspeaker and the Tower at TSV
The Loudspeaker and the Tower Zine
The Loudspeaker and the Tower at KAG
Mud, Minarets, and Meaningless Events
Stairway to Heaven
Storm Over Cairo  
Mummy Issues Part I: I am not your Mummy
Mummy Issues: Part II: Platanos y Momias
Wonderbox
You can’t Get Blood From A Stone
Bermuda Chairs, In the Sidewalk Salon
Sidewalk Salon: 1001 Street Chairs in Cairo  
Sidewalk Salon at Pikaro  
Sidewalk Salon at Onomatopoee  
Parks Under Siege
My country is not a suitcase, and I am not a traveler 
Kodak Green Oasis
 Transient Utopias
Ladders and Ladders
Making "Sense": In Search of Lost Weather 
Courtyard House
Deliciosa
Evaporative Clay, Palm Crate Canopy Kit
S-Table
Air, Earth, and Sky
Bamiyan Cultural Center
Mapping Cairo
Off The Gireed
Q House
Sand Sedge House
Science City 
Screen House 
Small Talk 
Ladders and Ladders A proposal for the Chicago Architecture Biennial, 2015

Our proposal for the Chicago Biennial Kiosk Design competition leverages Chicago's iconic verticality to create a vertical grid kiosk-tower structure overlooking Lake Michigan. The grid of our kiosk interprets the ancient Indian game of "chutes and ladders" in three-dimensional form. In this game, players move through a board featuring symbolic images representing virtues and vices. Ladders symbolize positive traits like generosity and faith, while chutes represent negative behaviors like anger and theft. Traditionally, the game teaches that good deeds lead to spiritual liberation, while evil deeds result in lower forms of rebirth. In the original version, the number of ladders was less than that of chutes, reminding players that the path of good is much more difficult to tread than the path of sin. Reaching the last square represented the attainment of Moksha (spiritual liberation from desire). The dice are fatalistic, requiring players to accept the destiny set out for them. In our version, we empowered the players by removing the element of fate determined by dice. Instead, players actively choose which ladders to climb and which to descend, making it a game of “ladders and ladders.” The journey through the kiosk features dead ends and spaces to rest and meditate, listen to and observe birds, flirt, climb, and play, ensuring an engaging and interactive experience.

The grid in our design not only interprets the traditional checkerboard design of “chutes and ladders” in 3D but also references the city's gridiron pattern and Ludwig Hilberseimer's grid proposal for Marquette Park. We envision the kiosk as a versatile space capable of hosting a wide range of activities during the Biennial. Its adaptable design allows for the temporary showcasing of works like the TV video pieces from Nam June Paik's archive at the Smart Museum of Art (University of Chicago). The kiosk's flexibility opens up a world of possibilities, offering users novel and interactive experiences.


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